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This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro?". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperatestoday's consensus incorporates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecuremainstream architecture like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hardhardware or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic-topic. Further, some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are completecompletely off-topic.

Bottom line: RC focuses more on content than any arbitaryarbitrary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mind questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mind questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro?" And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, today's consensus incorporates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving mainstream architecture like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hardware or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on-topic. Further, some about emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are completely off-topic.

Bottom line: RC focuses more on content than any arbitrary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mind questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

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Raffzahn
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This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even midmind questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mid questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mind questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

added 19 characters in body
Source Link
Raffzahn
  • 236.1k
  • 8
  • 16

THisThis is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays consesusconcensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure ofsideoffside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mid questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

THis is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays consesus incooperates a wider range of outdated systems, especially theoretical and research questions about old software, hardware and culture.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure ofside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for topic on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mid questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

This is a question that comes up every now and then - in fact, one of the very early ones on Meta.RC.SE already asked "What Constitutes Retro". And while the most favoured answer back then focuses on the fact of real, every day usage of otherwise outdated systems, todays concensus incooperates a wider range of outdated systems, but especially theoretical and research questions about old software, hardware and culture in general.

While age does not scale as well as a first thought may imply, there is a general notion that systems less than 20 years old do need a good reasoning to be on-topic. Also, questions involving main stream architecure like a 1999 PC will have a harder time than obscure offside developments like a Motorola Marco.

The defining point is also less the exact date of a certain hard or software, but rather the intention and focus of a question. Emulators are eventually the best example here: Questions that would have been the same, with the original hardware (*1) are without any doubt on topic. Further some about the emulation could be on-topic (*2,3). But questions about handling of an emulator and interaction with modern hardware (*4) are complete off-topic.

Bottom line: RC focuses more on content than any arbitary time stamp.

(For a wider perspective, try a search for "topic" on Meta.RC.SE)


*1 - "How to save a source in BigMac to be read later on by AppleWriter"

*2 - Like asking how a certain instruction should be emulated.

*3 - I wouldn't even mid questions about emulation techniques, as they, even while targeted and tied to modern software development, are relatable.

*4 - "How to operate my USB3.0 hyper reaction time joystick with MAME on Windows"

Source Link
Raffzahn
  • 236.1k
  • 8
  • 16
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